Difference between revisions of "Shape:setData"
m (1 revision: Imported docs from potato.) |
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+ | Set data to be passed to the collision callback. | ||
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+ | When a shape collides, the value set here will be passed to the collision callback as one of the parameters. Typically, you would want to store a table reference here, but any value can be used. | ||
== Function == | == Function == | ||
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* [[parent::Shape]] | * [[parent::Shape]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Set data to be passed to the collision callback. |
+ | }} |
Revision as of 16:17, 14 February 2010
Set data to be passed to the collision callback.
When a shape collides, the value set here will be passed to the collision callback as one of the parameters. Typically, you would want to store a table reference here, but any value can be used.
Function
Synopsis
Shape:setData( v )
Arguments
any v
- Any Lua value.
Returns
Nothing.