Difference between revisions of "love.timer.sleep"
Line 2: | Line 2: | ||
Sleeps the program for the specified amount of time. | Sleeps the program for the specified amount of time. | ||
== Function == | == Function == | ||
− | {{ | + | {{newin|[[0.8.0]]|080|type=behaviour}} |
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.timer.sleep( | + | love.timer.sleep( s ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number| | + | {{param|number|s|Seconds to sleep for.}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
− | + | == Function == | |
− | {{ | + | {{oldin|[[0.8.0]]|080|type=behaviour}} |
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.timer.sleep( | + | love.timer.sleep( ms ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number| | + | {{param|number|ms|Milliseconds to sleep for.}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
− | |||
== Examples == | == Examples == | ||
=== Use sleep to cap FPS at 30 (in 0.7.2 or older) === | === Use sleep to cap FPS at 30 (in 0.7.2 or older) === |
Revision as of 00:53, 11 October 2012
Available since LÖVE 0.2.1 |
This function is not supported in earlier versions. |
Sleeps the program for the specified amount of time.
Contents
Function
Available since LÖVE 0.8.0 |
This behaviour is not supported in earlier versions. |
Synopsis
love.timer.sleep( s )
Arguments
number s
- Seconds to sleep for.
Returns
Nothing.
Function
Removed in LÖVE 0.8.0 |
This behaviour is not supported in that and later versions. |
Synopsis
love.timer.sleep( ms )
Arguments
number ms
- Milliseconds to sleep for.
Returns
Nothing.
Examples
Use sleep to cap FPS at 30 (in 0.7.2 or older)
function love.update(dt)
if dt < 1/30 then
love.timer.sleep(1000 * (1/30 - dt))
end
end
More sophisticated way to cap FPS (in 0.7.2 or older)
This takes into account the time spent updating and drawing each frame.
function love.load()
min_dt = 1/30
next_time = love.timer.getMicroTime()
end
function love.update(dt)
next_time = next_time + min_dt
--rest of function here
end
function love.draw()
--rest of function here
local cur_time = love.timer.getMicroTime()
if next_time <= cur_time then
next_time = cur_time
return
end
love.timer.sleep(1000*(next_time - cur_time))
end
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