Difference between revisions of "love.physics.newChainShape"
(Link to ChainShape in description.) |
Indieretro (talk | contribs) m (Added chainShape bug notice) |
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{{newin|[[0.8.0]]|080|type=function}} | {{newin|[[0.8.0]]|080|type=function}} | ||
Creates a new [[ChainShape]]. | Creates a new [[ChainShape]]. | ||
− | + | {{notice|Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner. see [[https://code.google.com/p/box2d/issues/detail?id=286 here]]}} | |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 05:51, 17 February 2015
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Creates a new ChainShape.
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Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner. see [here] |
Function
Synopsis
shape = love.physics.newChainShape( loop, x1, y1, x2, y2, ... )
Arguments
boolean loop
- If the chain should loop back to the first point.
number x1
- The x position of the first point.
number y1
- The y position of the first point.
number x2
- The x position of the second point.
number y2
- The y position of the second point.
Returns
ChainShape shape
- The new shape.
See Also
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