Difference between revisions of "Shape:setSensor"

m (Marked method as obsolete.)
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Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point).
 
Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point).
 
== Function ==
 
== Function ==
 +
{{oldin|[[0.8.0]]|080|type=method}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">

Revision as of 02:30, 13 May 2012

Sets whether this shape should act as a sensor. Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point).

Function

Removed in LÖVE 0.8.0
This method is not supported in that and later versions.

Synopsis

Shape:setSensor( sensor )

Arguments

boolean sensor
True for sensor, false otherwise.

Returns

Nothing.

See Also


Other Languages