Difference between revisions of "Quad:setViewport"

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=== Arguments ===
 
=== Arguments ===
 
{{param|number|x|The top-left corner along the x-axis.}}
 
{{param|number|x|The top-left corner along the x-axis.}}
{{param|number|y|The top-right corner along the y-axis.}}
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{{param|number|y|The top-left corner along the y-axis.}}
 
{{param|number|w|The width of the viewport.}}
 
{{param|number|w|The width of the viewport.}}
 
{{param|number|h|The height of the viewport.}}
 
{{param|number|h|The height of the viewport.}}

Revision as of 14:07, 23 June 2019

Sets the texture coordinates according to a viewport.

Function

Synopsis

Quad:setViewport( x, y, w, h )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-left corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.

Returns

Nothing.

See Also


Other Languages