Difference between revisions of "Quad:setViewport"

(Use 'texture' instead of 'image'.)
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{{param|number|h|The height of the viewport.}}
 
{{param|number|h|The height of the viewport.}}
 
{{New feature|0.9.0|
 
{{New feature|0.9.0|
{{param|number|sw|The reference width, the width of the [[Texture]]. (Must be greater than 0.)}}
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{{param|number|sw (nil)|Optional new reference width, the width of the [[Texture]]. Must be greater than 0 if set.}}
{{param|number|sh|The reference height, the height of the [[Texture]]. (Must be greater than 0.)}}
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{{param|number|sh (nil)|Optional new reference height, the height of the [[Texture]]. Must be greater than 0 if set.}}
 
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=== Returns ===
 
=== Returns ===

Latest revision as of 01:11, 14 August 2024

Sets the texture coordinates according to a viewport.

Function

Synopsis

Quad:setViewport( x, y, w, h, sw, sh )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-left corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.
Available since LÖVE 0.9.0
number sw (nil)
Optional new reference width, the width of the Texture. Must be greater than 0 if set.
number sh (nil)
Optional new reference height, the height of the Texture. Must be greater than 0 if set.

Returns

Nothing.

See Also


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