Difference between revisions of "11.0"

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=== Performance Improvements ===
 
=== Performance Improvements ===
* Improved performance when drawing [[Textures]], shapes, lines, and points by automatically batching their draw calls together when possible.
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* Improved performance when drawing [[Texture]]s, shapes, lines, and points by automatically batching their draw calls together when possible.
 
* Improved performance of [[Shader:send]] when the Shader is not active.
 
* Improved performance of [[Shader:send]] when the Shader is not active.
 
* Improved performance of [[love.math.randomNormal]] when LuaJIT's JIT compiler is enabled.  
 
* Improved performance of [[love.math.randomNormal]] when LuaJIT's JIT compiler is enabled.  

Revision as of 23:07, 16 July 2017

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  


The codename for LÖVE 0.11.0 is not yet announced. It is currently not released.

Changes from 0.10.2

Additions


Renamed APIs


Removals


Performance Improvements

  • Improved performance when drawing Textures, shapes, lines, and points by automatically batching their draw calls together when possible.
  • Improved performance of Shader:send when the Shader is not active.
  • Improved performance of love.math.randomNormal when LuaJIT's JIT compiler is enabled.


Other changes


Fixes