Difference between revisions of "love.physics"
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[[Category:Modules]] | [[Category:Modules]] | ||
{{#set:Description=Can simulate 2D rigid body physics in a realistic manner.}} | {{#set:Description=Can simulate 2D rigid body physics in a realistic manner.}} | ||
− | {{#set:Since= | + | {{#set:Since=040}} |
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== Other Languages == | == Other Languages == | ||
{{i18n|love.physics}} | {{i18n|love.physics}} |
Revision as of 15:55, 22 August 2016
Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D 2.3.0 API as closely as possible.
Contents
Types
Body | Bodies are objects with velocity and position. | ||
Contact | Contacts are objects created to manage collisions in worlds. | ||
Fixture | Fixtures attach shapes to bodies. | 0.8.0 | |
Joint | Attach multiple bodies together to interact in unique ways. | ||
Shape | Shapes are objects used to control mass and collisions. | ||
World | A world is an object that contains all bodies and joints. |
Functions
love.physics.getDistance | Returns the two closest points between two fixtures and their distance. | 0.8.0 | |
love.physics.getMeter | Returns the meter scale factor. | 0.8.0 | |
love.physics.newBody | Creates a new body. | ||
love.physics.newChainShape | Creates a new ChainShape. | 0.8.0 | |
love.physics.newCircleShape | Creates a new CircleShape. | ||
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. | ||
love.physics.newEdgeShape | Creates a new EdgeShape. | 0.8.0 | |
love.physics.newFixture | Creates and attaches a fixture. | 0.8.0 | |
love.physics.newFrictionJoint | A FrictionJoint applies friction to a body. | 0.8.0 | |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. | ||
love.physics.newMotorJoint | Creates a joint between two bodies which controls the relative motion between them. | 0.9.0 | |
love.physics.newMouseJoint | Create a joint between a body and the mouse. | ||
love.physics.newPolygonShape | Creates a new PolygonShape. | ||
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. | ||
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. | ||
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. | ||
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. | ||
love.physics.newRopeJoint | Creates a joint between two bodies that enforces a max distance between them. | 0.8.0 | |
love.physics.newWeldJoint | A WeldJoint essentially glues two bodies together. | 0.8.0 | |
love.physics.newWheelJoint | Creates a wheel joint. | 0.8.0 | |
love.physics.newWorld | Creates a new World. | ||
love.physics.setMeter | Sets the meter scale factor. | 0.8.0 |
Enums
BodyType | The types of a Body. | ||
JointType | Different types of joints. | ||
ShapeType | The different types of Shapes, as returned by Shape:getType. |
See Also
Other Languages
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More info