Difference between revisions of "Mesh:setTexture"
(Bug note per https://love2d.org/forums/viewtopic.php?f=4&t=78209) |
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− | {{notice|[[0.9.1]] (bug) | + | {{notice|[[0.9.1]] (bug) [[Texture]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear.}} |
Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh. | Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh. |
Revision as of 02:39, 20 June 2014
Available since LÖVE 0.9.1 |
This function is not supported in earlier versions. |
0.9.1 (bug) Textures are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear. |
Sets the texture (Image or Canvas) used when drawing the Mesh.
Contents
Function
Synopsis
Mesh:setTexture( texture )
Arguments
Texture texture
- The Image or Canvas to texture the Mesh with when drawing.
Returns
Nothing.
Function
Synopsis
Mesh:setTexture( )
Arguments
None.
Returns
Nothing.
Notes
Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.
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