Difference between revisions of "love.filesystem.mount"
m (Updated optional third argument) |
Schmirsich (talk | contribs) m (Add note that the source base directory can be mounted in fused mode) |
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{{newin|[[0.9.0]]|090|type=function}} | {{newin|[[0.9.0]]|090|type=function}} | ||
Mounts a zip file or folder in the game's save directory for reading. | Mounts a zip file or folder in the game's save directory for reading. | ||
+ | It is also possible to mount [[love.filesystem.getSourceBaseDirectory]] if the game is in fused mode. | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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* [[parent::love.filesystem]] | * [[parent::love.filesystem]] | ||
* [[love.filesystem.unmount]] | * [[love.filesystem.unmount]] | ||
+ | * [[love.filesystem.getSourceBaseDirectory]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Mounts a zip file or folder in the game's save directory for reading.}} | {{#set:Description=Mounts a zip file or folder in the game's save directory for reading.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.filesystem.mount}} | {{i18n|love.filesystem.mount}} |
Revision as of 02:05, 12 July 2017
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Mounts a zip file or folder in the game's save directory for reading. It is also possible to mount love.filesystem.getSourceBaseDirectory if the game is in fused mode.
Contents
Function
Synopsis
success = love.filesystem.mount( archive, mountpoint )
Arguments
string archive
- The folder or zip file in the game's save directory to mount.
string mountpoint
- The new path the archive will be mounted to.
Returns
boolean success
- True if the archive was successfully mounted, false otherwise.
Function
Synopsis
success = love.filesystem.mount( archive, mountpoint, appendToPath )
Arguments
string archive
- The folder or zip file in the game's save directory to mount.
string mountpoint
- The new path the archive will be mounted to.
boolean appendToPath (false)
- Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories.
Returns
boolean success
- True if the archive was successfully mounted, false otherwise.
Examples
Mount a zip file.
-- Assuming content.zip exists in the game's save directory and contains a file called 'myimage.png'.
love.filesystem.mount("content.zip", "content")
assert(love.filesystem.exists("content/myimage.png"))
See Also
Other Languages
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More info