User contributions
- 20:50, 9 September 2018 (diff | hist) . . (+24) . . Shader Variables
- 20:47, 9 September 2018 (diff | hist) . . (+397) . . Shader Variables
- 20:38, 9 September 2018 (diff | hist) . . (+513) . . love.graphics.newShader
- 20:23, 9 September 2018 (diff | hist) . . (+46) . . love.graphics.setCanvas
- 12:22, 31 July 2018 (diff | hist) . . (+198) . . love.window.setMode (Add stencil and depth flags)
- 13:13, 19 July 2018 (diff | hist) . . (+124) . . love.joystick.loadGamepadMappings (Added note about overwriting mappings. Sentence copied from here: https://wiki.libsdl.org/SDL_GameControllerAddMappingsFromRW) (current)
- 19:17, 3 January 2018 (diff | hist) . . (-87) . . love.physics (Removed the notice, clarified love.physics role and linked awesome-love2d#physics)
- 17:09, 12 September 2017 (diff | hist) . . (+292) . . love.graphics.getStats
- 02:05, 12 July 2017 (diff | hist) . . (+147) . . m love.filesystem.mount (Add note that the source base directory can be mounted in fused mode)
- 02:05, 12 July 2017 (diff | hist) . . (+53) . . m Game Distribution (Added note about fused mode on Mac OS)