Difference between revisions of "love.graphics.newImage"
(Added newImage(CompressedData) variant for 0.9.0) |
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=== Arguments === | === Arguments === | ||
− | {{param|CompressedData|compressedData|A CompressedData object. The Image will use this CompressedData to reload itself when [[love. | + | {{param|CompressedData|compressedData|A CompressedData object. The Image will use this CompressedData to reload itself when [[love.window.setMode]] is called.}} |
=== Returns === | === Returns === | ||
{{param|Image|image|An Image object which can be drawn on screen.}} | {{param|Image|image|An Image object which can be drawn on screen.}} |
Revision as of 23:27, 11 August 2013
Creates a new Image from a filepath, File or an ImageData.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
image = love.graphics.newImage( filename )
Arguments
string filename
- The filepath to the image file.
Returns
Image image
- An Image object which can be drawn on screen.
Function
Synopsis
image = love.graphics.newImage( file )
Arguments
File file
- A File pointing to an image.
Returns
Image image
- An Image object which can be drawn on screen.
Function
Synopsis
image = love.graphics.newImage( imageData )
Arguments
ImageData imageData
- An ImageData object. The Image will use this ImageData to reload itself when love.graphics.setMode is called.
Returns
Image image
- An Image object which can be drawn on screen.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
image = love.graphics.newImage( compressedData )
Arguments
CompressedData compressedData
- A CompressedData object. The Image will use this CompressedData to reload itself when love.window.setMode is called.
Returns
Image image
- An Image object which can be drawn on screen.
See Also
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