Difference between revisions of "love.graphics.newImage"
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Sub-Category::Object Creation| ]] | [[Sub-Category::Object Creation| ]] | ||
− | {{#set:Description=Creates a new Image.}} | + | {{#set:Description=Creates a new [[Image]].}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.newImage}} | {{i18n|love.graphics.newImage}} |
Revision as of 22:06, 29 March 2013
Creates a new Image from a filepath, File or an ImageData.
Images are susceptible to power of 2 syndrome on many computers with lower end graphics. |
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
image = love.graphics.newImage( filename )
Arguments
string filename
- The filepath to the image file.
Returns
Image image
- An Image object which can be drawn on screen.
Function
Synopsis
image = love.graphics.newImage( file )
Arguments
File file
- A File pointing to an image.
Returns
Image image
- An Image object which can be drawn on screen.
Function
Synopsis
image = love.graphics.newImage( imageData )
Arguments
ImageData imageData
- An ImageData object. The Image uses a copy of this data, so later changes to the ImageData will not affect this Image.
Returns
Image image
- An Image object which can be drawn on screen.
See Also
Other Languages
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Lietuviškai –
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Nederlands –
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Українська –
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ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info