Difference between revisions of "BufferDataUsage"
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{{#set:Description=Usage hints for SpriteBatches.}} | {{#set:Description=Usage hints for SpriteBatches.}} | ||
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== Other Languages == | == Other Languages == | ||
{{i18n|SpriteBatchUsage}} | {{i18n|SpriteBatchUsage}} |
Revision as of 13:01, 14 February 2013
Available since LÖVE 0.8.0 |
This enum is not supported in earlier versions. |
Usage hints for SpriteBatches to optimize sprite data storage on the GPU.
Constants
- dynamic
- The SpriteBatch data will change repeatedly during its lifetime.
- static
- The SpriteBatch will not be modified after initial sprites are added.
- stream
- The SpriteBatch data will always change between draws.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info