Difference between revisions of "love.physics.newWheelJoint"
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{{#set:Description=Creates a wheel joint.}} | {{#set:Description=Creates a wheel joint.}} | ||
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== Other Languages == | == Other Languages == | ||
{{i18n|love.physics.newWheelJoint}} | {{i18n|love.physics.newWheelJoint}} |
Revision as of 22:45, 9 April 2012
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Creates a wheel joint.
Contents
Function
Synopsis
joint = love.physics.newWheelJoint( body1, body2, x, y, ax, ay, collideConnected )
Arguments
Body body1
- The first body.
Body body2
- The second body.
number x
- The x position of the anchor point.
number y
- The y position of the anchor point.
number ax
- The x position of the axis unit vector.
number ay
- The y position of the axis unit vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
WheelJoint joint
- The new WheelJoint.
Function
Synopsis
joint = love.physics.newWheelJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )
Arguments
Body body1
- The first body.
Body body2
- The second body.
number x1
- The x position of the first anchor point.
number y1
- The y position of the first anchor point.
number x2
- The x position of the second anchor point.
number y2
- The y position of the second anchor point.
number ax
- The x position of the axis unit vector.
number ay
- The y position of the axis unit vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
WheelJoint joint
- The new WheelJoint.
See Also
Other Languages
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