Difference between revisions of "love.timer.sleep"
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Sleeps the program for the specified amount of time. | Sleeps the program for the specified amount of time. | ||
== Function == | == Function == | ||
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Nothing. | Nothing. | ||
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=== Synopsis === | === Synopsis === | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Sleeps the program for the specified amount of time.}} | {{#set:Description=Sleeps the program for the specified amount of time.}} | ||
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== Other Languages == | == Other Languages == | ||
{{i18n|love.timer.sleep}} | {{i18n|love.timer.sleep}} |
Revision as of 23:28, 23 November 2011
Available since LÖVE 0.2.1 |
This function is not supported in earlier versions. |
Sleeps the program for the specified amount of time.
Contents
Function
Synopsis
love.timer.sleep( ms )
Arguments
number ms
- Milliseconds to sleep for.
Returns
Nothing.
Available since LÖVE 0.8.0 |
This behaviour is not supported in earlier versions. |
Synopsis
love.timer.sleep( s )
Arguments
number s
- Seconds to sleep for.
Returns
Nothing.
Examples
Use sleep to cap FPS at 30 (in 0.7.2 or older)
function love.update(dt)
if dt < 1/30 then
love.timer.sleep(1000 * (1/30 - dt))
end
end
More sophisticated way to cap FPS (in 0.7.2 or older)
This takes into account the time spent updating and drawing each frame.
function love.load()
min_dt = 1/30
next_time = love.timer.getMicroTime()
end
function love.update(dt)
next_time = next_time + min_dt
--rest of function here
end
function love.draw()
--rest of function here
local cur_time = love.timer.getMicroTime()
if next_time <= cur_time then
next_time = cur_time
return
end
love.timer.sleep(1000*(next_time - cur_time))
end
See Also
Other Languages
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Українська –
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ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info