Difference between revisions of "love.timer.sleep"

m (Corrected the units of the argument)
(This change is for 0.8.0, which is still in development.)
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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
love.timer.sleep( seconds )
+
love.timer.sleep( ms )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|number|seconds|Seconds to sleep for.}}
+
{{param|number|ms|Milliseconds to sleep for.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Revision as of 21:25, 3 November 2011

Sleeps the program for the specified amount of time.

Function

Synopsis

love.timer.sleep( ms )

Arguments

number ms
Milliseconds to sleep for.

Returns

Nothing.

Examples

Use sleep to cap FPS at 30

function love.update(dt)
   if dt < 1/30 then
      love.timer.sleep(1000 * (1/30 - dt))
   end
end

More sophisticated way to cap FPS

This takes into account the time spent updating and drawing each frame.

function love.load()
   min_dt = 1/30
   next_time = love.timer.getMicroTime()
end

function love.update(dt)
   next_time = next_time + min_dt

   --rest of function here
end

function love.draw()
   --rest of function here

   local cur_time = love.timer.getMicroTime()
   if next_time <= cur_time then
      next_time = cur_time
      return
   end
   love.timer.sleep(1000*(next_time - cur_time))
end

See Also


Other Languages