Difference between revisions of "Body:getAngularVelocity"

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Get the angular velocity of the Body.
  
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The angular velocity is the ''rate of change of angle over time''.
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It is changed in [[World:update]] by applying torques, off centre forces/impulses, and angular damping. It can be set directly with [[Body:setAngularVelocity]].
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If you need the ''rate of change of position over time'', use [[Body:getLinearVelocity]].
  
 
== Function ==
 
== Function ==
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* [[parent::Body]]
 
* [[parent::Body]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=}}
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{{#set:Description=Get the angular velocity of the Body.}}
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{{#set:Since=000}}
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== Other Languages ==
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{{i18n|Body:getAngularVelocity}}

Latest revision as of 10:39, 25 March 2011

Get the angular velocity of the Body.

The angular velocity is the rate of change of angle over time.


It is changed in World:update by applying torques, off centre forces/impulses, and angular damping. It can be set directly with Body:setAngularVelocity.


If you need the rate of change of position over time, use Body:getLinearVelocity.

Function

Synopsis

w = Body:getAngularVelocity( )

Arguments

None.

Returns

number w
The angular velocity in radians/second.

See Also


Other Languages