Difference between revisions of "Body:getAngularVelocity"
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+ | Get the angular velocity of the Body. | ||
+ | The angular velocity is the ''rate of change of angle over time''. | ||
+ | |||
+ | |||
+ | It is changed in [[World:update]] by applying torques, off centre forces/impulses, and angular damping. It can be set directly with [[Body:setAngularVelocity]]. | ||
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+ | If you need the ''rate of change of position over time'', use [[Body:getLinearVelocity]]. | ||
== Function == | == Function == | ||
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* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Get the angular velocity of the Body.}} |
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|Body:getAngularVelocity}} |
Latest revision as of 10:39, 25 March 2011
Get the angular velocity of the Body.
The angular velocity is the rate of change of angle over time.
It is changed in World:update by applying torques, off centre forces/impulses, and angular damping. It can be set directly with Body:setAngularVelocity.
If you need the rate of change of position over time, use Body:getLinearVelocity.
Function
Synopsis
w = Body:getAngularVelocity( )
Arguments
None.
Returns
number w
- The angular velocity in radians/second.
See Also
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