Difference between revisions of "love.physics"
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− | Можно моделировать 2D | + | }} |
+ | Можно моделировать 2D физику жесткого тела в реалистической манере. Этот модуль основан на Box2D, и это API соответствует Box2D API, насколько это возможно. | ||
− | Love.physics не | + | Love.physics не легок, и даже отдаленно не прост в использовании. |
− | Если вы просто пытаетесь сделать | + | Если вы просто пытаетесь сделать прыгающего человечка на блоки или заставить его то двигаться вперед, этот раздел не для вас. |
== Functions == | == Functions == |
Revision as of 17:14, 10 December 2010
Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible.
Contents
Types
Body | Bodies are objects with velocity and position. |
Contact | Contacts are objects created to manage collisions in worlds. |
Fixture | Fixtures attach shapes to bodies. |
Joint | Attach multiple bodies together to interact in unique ways. |
Shape | Shapes are objects used to control mass and collisions. |
World | A world is an object that contains all bodies and joints. |
Можно моделировать 2D физику жесткого тела в реалистической манере. Этот модуль основан на Box2D, и это API соответствует Box2D API, насколько это возможно.
Love.physics не легок, и даже отдаленно не прост в использовании.
Если вы просто пытаетесь сделать прыгающего человечка на блоки или заставить его то двигаться вперед, этот раздел не для вас.
Functions
love.physics.getDistance | Returns the two closest points between two fixtures and their distance. |
love.physics.getMeter | Returns the meter scale factor. |
love.physics.newBody | Creates a new body. |
love.physics.newChainShape | Creates a new ChainShape. |
love.physics.newCircleBody | Creates a new Body with an attached CircleShape. |
love.physics.newCircleShape | Creates a new CircleShape. |
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. |
love.physics.newEdgeShape | Creates a new EdgeShape. |
love.physics.newFixture | Creates and attaches a fixture. |
love.physics.newFrictionJoint | A FrictionJoint applies friction to a body. |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
love.physics.newMotorJoint | Creates a joint between two bodies which controls the relative motion between them. |
love.physics.newMouseJoint | Create a joint between a body and the mouse. |
love.physics.newPolygonBody | Creates a new Body with an attached PolygonShape. |
love.physics.newPolygonShape | Creates a new PolygonShape. |
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. |
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
love.physics.newRectangleBody | Creates a new Body with an attached rectangle PolygonShape. |
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. |
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. |
love.physics.newRopeJoint | Creates a joint between two bodies that enforces a max distance between them. |
love.physics.newWeldJoint | A WeldJoint essentially glues two bodies together. |
love.physics.newWheelJoint | Creates a wheel joint. |
love.physics.newWorld | Creates a new World. |
love.physics.setMeter | Sets the meter scale factor. |
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