Difference between revisions of "Quad:setViewport"
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Sets the texture coordinates according to a viewport. | Sets the texture coordinates according to a viewport. | ||
== Function == | == Function == | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Sets the texture coordinates according to a viewport.}} | {{#set:Description=Sets the texture coordinates according to a viewport.}} | ||
+ | == Other Languages == | ||
+ | {{i18n|Quad:setViewport}} |
Revision as of 19:25, 18 November 2010
Sets the texture coordinates according to a viewport.
Function
Synopsis
Quad:setViewport( x, y, w, h )
Arguments
number x
- The top-left corner along the x-axis.
number y
- The top-right corner along the y-axis.
number w
- The width of the viewport.
number h
- The height of the viewport.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info