Difference between revisions of "love.physics (Español)"
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Revision as of 14:05, 17 December 2024
Available since LÖVE 0.4.0 |
This module is not supported in earlier versions. |
Puede simular 2D rigid bodies (cuerpos rigidos 2D) de manera realista. Este módulo es esencialmente un vínculo a Box2D (version 2.3.0 - manual). Para mas simples (y mas comunes) usos, existen una pequeña cantidad de librerías, que suelen ser más popularmente usadas que love.physics y se puede encontrar aquí: https://github.com/love2d-community/awesome-love2d#physics
Contents
Tipos
Body | Bodies are objects with velocity and position. | ||
Contact | Contacts are objects created to manage collisions in worlds. | ||
Fixture | Fixtures attach shapes to bodies. | 0.8.0 | |
Joint | Attach multiple bodies together to interact in unique ways. | ||
Shape | Shapes are objects used to control mass and collisions. | ||
World | A world is an object that contains all bodies and joints. |
Funciones
love.physics.getDistance | Returns the two closest points between two fixtures and their distance. | 0.8.0 | |
love.physics.getMeter | Returns the meter scale factor. | 0.8.0 | |
love.physics.newBody | Creates a new body. | ||
love.physics.newChainShape | Creates a new ChainShape. | 0.8.0 | |
love.physics.newCircleShape | Creates a new CircleShape. | ||
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. | ||
love.physics.newEdgeShape | Creates a new EdgeShape. | 0.8.0 | |
love.physics.newFixture | Creates and attaches a fixture. | 0.8.0 | |
love.physics.newFrictionJoint | A FrictionJoint applies friction to a body. | 0.8.0 | |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. | ||
love.physics.newMotorJoint | Creates a joint between two bodies which controls the relative motion between them. | 0.9.0 | |
love.physics.newMouseJoint | Create a joint between a body and the mouse. | ||
love.physics.newPolygonShape | Creates a new PolygonShape. | ||
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. | ||
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. | ||
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. | ||
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. | ||
love.physics.newRopeJoint | Creates a joint between two bodies that enforces a max distance between them. | 0.8.0 | |
love.physics.newWeldJoint | A WeldJoint essentially glues two bodies together. | 0.8.0 | |
love.physics.newWheelJoint | Creates a wheel joint. | 0.8.0 | |
love.physics.newWorld | Creates a new World. | ||
love.physics.setMeter | Sets the meter scale factor. | 0.8.0 |
Enums
BodyType | The types of a Body. | ||
JointType | Different types of joints. | ||
ShapeType | The different types of Shapes, as returned by Shape:getType. |
Notas
Box2D arquitectura, conceptos, y terminologías.
Ver También
- love
- Tutorial:Physics
- Tutorial:PhysicsCollisionCallbacks
- Box2D Gotchas (lectura recomendada)
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