Difference between revisions of "Quad:setViewport"

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Sets the texture coordinates according to a viewport.
 
Sets the texture coordinates according to a viewport.
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== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
Quad:setViewport( x, y, w, h )
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Quad:setViewport( x, y, w, h, sw, sh )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
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{{param|number|w|The width of the viewport.}}
 
{{param|number|w|The width of the viewport.}}
 
{{param|number|h|The height of the viewport.}}
 
{{param|number|h|The height of the viewport.}}
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{{New feature|0.9.0|
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{{param|number|sw (nil)|Optional new reference width, the width of the [[Texture]]. Must be greater than 0 if set.}}
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{{param|number|sh (nil)|Optional new reference height, the height of the [[Texture]]. Must be greater than 0 if set.}}
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}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
 
== See Also ==
 
== See Also ==
 
* [[parent::Quad]]
 
* [[parent::Quad]]
 +
* [[Quad:getViewport]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Sets the texture coordinates according to a viewport.}}
 
{{#set:Description=Sets the texture coordinates according to a viewport.}}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
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== Other Languages ==
 
== Other Languages ==
 
{{i18n|Quad:setViewport}}
 
{{i18n|Quad:setViewport}}

Latest revision as of 01:11, 14 August 2024

Sets the texture coordinates according to a viewport.

Function

Synopsis

Quad:setViewport( x, y, w, h, sw, sh )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-left corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.
Available since LÖVE 0.9.0
number sw (nil)
Optional new reference width, the width of the Texture. Must be greater than 0 if set.
number sh (nil)
Optional new reference height, the height of the Texture. Must be greater than 0 if set.

Returns

Nothing.

See Also


Other Languages