Difference between revisions of "BufferDataUsage"
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{{newin|[[0.8.0]]|080|type=enum}} | {{newin|[[0.8.0]]|080|type=enum}} | ||
− | Usage hints for [[SpriteBatch]]es | + | Usage hints for [[SpriteBatch]]es, [[Mesh]]es, and [[GraphicsBuffer]]s to optimize data storage and access. |
== Constants == | == Constants == | ||
− | ;dynamic: The object's data will change | + | ;dynamic: The object's data will change fairly frequently during its lifetime. |
− | ;static: The object will not be modified | + | ;static: The object will not be modified frequently or at all. |
− | ;stream: The object data will always change | + | ;stream: The object data will always change every frame. |
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] | ||
+ | * [[love.graphics.newMesh]] | ||
* [[love.graphics.newSpriteBatch]] | * [[love.graphics.newSpriteBatch]] | ||
* [[parent::SpriteBatch]] | * [[parent::SpriteBatch]] | ||
+ | * [[parent::Mesh]] | ||
+ | * [[parent::GraphicsBuffer]] | ||
[[Category:Enums]] | [[Category:Enums]] | ||
− | {{#set:Description=Usage hints for [[SpriteBatch]]es | + | {{#set:Description=Usage hints for [[SpriteBatch]]es, [[Mesh]]es, and [[GraphicsBuffer]]s to optimize data storage and access.}} |
{{#set:Since=080}} | {{#set:Since=080}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|SpriteBatchUsage}} | {{i18n|SpriteBatchUsage}} |
Latest revision as of 00:16, 15 June 2024
Available since LÖVE 0.8.0 |
This enum is not supported in earlier versions. |
Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access.
Constants
- dynamic
- The object's data will change fairly frequently during its lifetime.
- static
- The object will not be modified frequently or at all.
- stream
- The object data will always change every frame.
See Also
Other Languages
Dansk –
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日本語 –
正體中文 –
简体中文 –
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