Difference between revisions of "love.physics.newChainShape"
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− | {{newin|[[0.8.0]]|type=function}} | + | {{newin|[[0.8.0]]|080|type=function}} |
− | Creates a chain | + | Creates a new [[ChainShape]]. |
− | + | {{notice|Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner. see [[https://code.google.com/p/box2d/issues/detail?id=286 here]]}} | |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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{{param|number|x2|The x position of the second point.}} | {{param|number|x2|The x position of the second point.}} | ||
{{param|number|y2|The y position of the second point.}} | {{param|number|y2|The y position of the second point.}} | ||
+ | {{param|number|...|Additional point positions.}} | ||
+ | === Returns === | ||
+ | {{param|ChainShape|shape|The new shape.}} | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.9.2]]|092|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | shape = love.physics.newChainShape( loop, points ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|boolean|loop|If the chain should loop back to the first point.}} | ||
+ | {{param|table|points|A list of points to construct the ChainShape, in the form of <code>{x1, y1, x2, y2, ...}</code>.}} | ||
=== Returns === | === Returns === | ||
{{param|ChainShape|shape|The new shape.}} | {{param|ChainShape|shape|The new shape.}} | ||
Line 19: | Line 32: | ||
* [[parent::love.physics]] | * [[parent::love.physics]] | ||
* [[Constructs::ChainShape]] | * [[Constructs::ChainShape]] | ||
+ | * [[Constructs::Shape]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Creates a | + | {{#set:Description=Creates a new [[ChainShape]].}} |
{{#set:Since=080}} | {{#set:Since=080}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.physics.newChainShape}} | {{i18n|love.physics.newChainShape}} |
Latest revision as of 23:42, 3 October 2023
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Creates a new ChainShape.
Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner. see [here] |
Contents
Function
Synopsis
shape = love.physics.newChainShape( loop, x1, y1, x2, y2, ... )
Arguments
boolean loop
- If the chain should loop back to the first point.
number x1
- The x position of the first point.
number y1
- The y position of the first point.
number x2
- The x position of the second point.
number y2
- The y position of the second point.
number ...
- Additional point positions.
Returns
ChainShape shape
- The new shape.
Function
Available since LÖVE 0.9.2 |
This variant is not supported in earlier versions. |
Synopsis
shape = love.physics.newChainShape( loop, points )
Arguments
boolean loop
- If the chain should loop back to the first point.
table points
- A list of points to construct the ChainShape, in the form of
{x1, y1, x2, y2, ...}
.
Returns
ChainShape shape
- The new shape.
See Also
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