Difference between revisions of "Mesh:setTexture"

(Bug note per https://love2d.org/forums/viewtopic.php?f=4&t=78209)
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{{newin|[[0.9.1]]|091|type=function}}
 
{{newin|[[0.9.1]]|091|type=function}}
 
{{notice|[[0.9.1]] (bug) Textures are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear.}}
 
  
 
Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.
 
Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.
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=== Notes ===
 
=== Notes ===
 
Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.
 
Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.
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== Notes ==
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In version [[0.9.1]] [[Texture]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear. This is fixed in later versions.
  
 
== See Also ==
 
== See Also ==

Latest revision as of 16:08, 6 February 2021

Available since LÖVE 0.9.1
This function is not supported in earlier versions.


Sets the texture (Image or Canvas) used when drawing the Mesh.

Function

Synopsis

Mesh:setTexture( texture )

Arguments

Texture texture
The Image or Canvas to texture the Mesh with when drawing.

Returns

Nothing.

Function

Synopsis

Mesh:setTexture( )

Arguments

None.

Returns

Nothing.

Notes

Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.

Notes

In version 0.9.1 Textures are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear. This is fixed in later versions.

See Also

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