Difference between revisions of "Mesh:setTexture"
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{{newin|[[0.9.1]]|091|type=function}} | {{newin|[[0.9.1]]|091|type=function}} | ||
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Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh. | Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh. | ||
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=== Notes === | === Notes === | ||
Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default. | Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default. | ||
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+ | == Notes == | ||
+ | In version [[0.9.1]] [[Texture]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear. This is fixed in later versions. | ||
== See Also == | == See Also == |
Latest revision as of 16:08, 6 February 2021
Available since LÖVE 0.9.1 |
This function is not supported in earlier versions. |
Sets the texture (Image or Canvas) used when drawing the Mesh.
Contents
Function
Synopsis
Mesh:setTexture( texture )
Arguments
Texture texture
- The Image or Canvas to texture the Mesh with when drawing.
Returns
Nothing.
Function
Synopsis
Mesh:setTexture( )
Arguments
None.
Returns
Nothing.
Notes
Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.
Notes
In version 0.9.1 Textures are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear. This is fixed in later versions.
See Also
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