Difference between revisions of "Quad:setViewport"
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Sets the texture coordinates according to a viewport. | Sets the texture coordinates according to a viewport. | ||
+ | |||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.9.0]]|090|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | Quad:setViewport( x, y, w, h, sw, sh ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|number|x|The top-left corner along the x-axis.}} | ||
+ | {{param|number|y|The top-left corner along the y-axis.}} | ||
+ | {{param|number|w|The width of the viewport.}} | ||
+ | {{param|number|h|The height of the viewport.}} | ||
+ | {{param|number|sw|The reference width, the width of the [[Image]]. (Must be greater than 0.)}} | ||
+ | {{param|number|sh|The reference height, the height of the [[Image]]. (Must be greater than 0.)}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Quad]] | * [[parent::Quad]] |
Revision as of 21:33, 14 August 2019
Sets the texture coordinates according to a viewport.
Contents
Function
Synopsis
Quad:setViewport( x, y, w, h )
Arguments
number x
- The top-left corner along the x-axis.
number y
- The top-left corner along the y-axis.
number w
- The width of the viewport.
number h
- The height of the viewport.
Returns
Nothing.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
Quad:setViewport( x, y, w, h, sw, sh )
Arguments
number x
- The top-left corner along the x-axis.
number y
- The top-left corner along the y-axis.
number w
- The width of the viewport.
number h
- The height of the viewport.
number sw
- The reference width, the width of the Image. (Must be greater than 0.)
number sh
- The reference height, the height of the Image. (Must be greater than 0.)
Returns
Nothing.
See Also
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