Difference between revisions of "BufferDataUsage"

m
m (Add love.graphics.newMesh to SA)
Line 7: Line 7:
 
== See Also ==
 
== See Also ==
 
* [[parent::love.graphics]]
 
* [[parent::love.graphics]]
 +
* [[love.graphics.newMesh]]
 
* [[love.graphics.newSpriteBatch]]
 
* [[love.graphics.newSpriteBatch]]
 
* [[parent::SpriteBatch]]
 
* [[parent::SpriteBatch]]

Revision as of 11:54, 18 June 2019

Available since LÖVE 0.8.0
This enum is not supported in earlier versions.

Usage hints for SpriteBatches and Meshes to optimize data storage and access.

Constants

dynamic
The object's data will change occasionally during its lifetime.
static
The object will not be modified after initial sprites or vertices are added.
stream
The object data will always change between draws.

See Also


Other Languages