Difference between revisions of "love.physics (Română)"

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Modulul acesta e bazat pe [http://www.box2d.org/ Box2D], și acest API încearca să fie echivalent cu [http://www.box2d.org/manual.pdf Box2D 2.3.0 API] pe cât de mult posibil
 
Modulul acesta e bazat pe [http://www.box2d.org/ Box2D], și acest API încearca să fie echivalent cu [http://www.box2d.org/manual.pdf Box2D 2.3.0 API] pe cât de mult posibil
  
{{notice|love.physics nu e lightweight, dar nici ușor de utilizat. E un ciocan de 10 tone conceput pentru ridicări în forță. (er...ciocan...ridicări?)
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{{notice|love.physics nu e lightweight, dar nici ușor de utilizat. E un ciocan de 10 tone conceput pentru ridicări de greutăți. (er...ciocan...ridicări?)
 
Daca doar încerci să faci un caracter să sară pe cutii sau ceva asemănător, atunci continuă-ți drumul, nimic de văzut aici.}}
 
Daca doar încerci să faci un caracter să sară pe cutii sau ceva asemănător, atunci continuă-ți drumul, nimic de văzut aici.}}
  
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}}
 
}}
 
== Uită-te și la ==
 
== Uită-te și la ==
* [[parent::love]]
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* [[parent::love (Română)]]
 
* [[Tutorial:Physics]]
 
* [[Tutorial:Physics]]
 
* [[Tutorial:PhysicsCollisionCallbacks]]
 
* [[Tutorial:PhysicsCollisionCallbacks]]

Latest revision as of 13:39, 15 July 2017

Poate simula fizică a corpurilor 2D rigide într-o manieră realistică. Modulul acesta e bazat pe Box2D, și acest API încearca să fie echivalent cu Box2D 2.3.0 API pe cât de mult posibil

O.png love.physics nu e lightweight, dar nici ușor de utilizat. E un ciocan de 10 tone conceput pentru ridicări de greutăți. (er...ciocan...ridicări?)

Daca doar încerci să faci un caracter să sară pe cutii sau ceva asemănător, atunci continuă-ți drumul, nimic de văzut aici.

 


Tipuri

Body Bodies are objects with velocity and position.
Contact Contacts are objects created to manage collisions in worlds.
Fixture Fixtures attach shapes to bodies. Added since 0.8.0
Joint Attach multiple bodies together to interact in unique ways.
Shape Shapes are objects used to control mass and collisions.
World A world is an object that contains all bodies and joints.

Funcții

love.physics.getDistance Returns the two closest points between two fixtures and their distance. Added since 0.8.0
love.physics.getMeter Returns the meter scale factor. Added since 0.8.0
love.physics.newBody Creates a new body.
love.physics.newChainShape Creates a new ChainShape. Added since 0.8.0
love.physics.newCircleShape Creates a new CircleShape.
love.physics.newDistanceJoint Creates a DistanceJoint between two bodies.
love.physics.newEdgeShape Creates a new EdgeShape. Added since 0.8.0
love.physics.newFixture Creates and attaches a fixture. Added since 0.8.0
love.physics.newFrictionJoint A FrictionJoint applies friction to a body. Added since 0.8.0
love.physics.newGearJoint Create a GearJoint connecting two Joints.
love.physics.newMotorJoint Creates a joint between two bodies which controls the relative motion between them. Added since 0.9.0
love.physics.newMouseJoint Create a joint between a body and the mouse.
love.physics.newPolygonShape Creates a new PolygonShape.
love.physics.newPrismaticJoint Creates a PrismaticJoint between two bodies.
love.physics.newPulleyJoint Creates a PulleyJoint to join two bodies to each other and the ground.
love.physics.newRectangleShape Shorthand for creating rectangular PolygonShapes.
love.physics.newRevoluteJoint Creates a pivot joint between two bodies.
love.physics.newRopeJoint Creates a joint between two bodies that enforces a max distance between them. Added since 0.8.0
love.physics.newWeldJoint A WeldJoint essentially glues two bodies together. Added since 0.8.0
love.physics.newWheelJoint Creates a wheel joint. Added since 0.8.0
love.physics.newWorld Creates a new World.
love.physics.setMeter Sets the meter scale factor. Added since 0.8.0

Enumerații

BodyType The types of a Body.
JointType Different types of joints.
ShapeType The different types of Shapes, as returned by Shape:getType.

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