Difference between revisions of "love.physics (Română)"
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Modulul acesta e bazat pe [http://www.box2d.org/ Box2D], și acest API încearca să fie echivalent cu [http://www.box2d.org/manual.pdf Box2D 2.3.0 API] pe cât de mult posibil | Modulul acesta e bazat pe [http://www.box2d.org/ Box2D], și acest API încearca să fie echivalent cu [http://www.box2d.org/manual.pdf Box2D 2.3.0 API] pe cât de mult posibil | ||
− | {{notice|love.physics nu e lightweight, dar nici ușor de utilizat. E un ciocan de 10 tone conceput pentru ridicări | + | {{notice|love.physics nu e lightweight, dar nici ușor de utilizat. E un ciocan de 10 tone conceput pentru ridicări de greutăți. (er...ciocan...ridicări?) |
Daca doar încerci să faci un caracter să sară pe cutii sau ceva asemănător, atunci continuă-ți drumul, nimic de văzut aici.}} | Daca doar încerci să faci un caracter să sară pe cutii sau ceva asemănător, atunci continuă-ți drumul, nimic de văzut aici.}} | ||
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}} | }} | ||
== Uită-te și la == | == Uită-te și la == | ||
− | * [[parent::love]] | + | * [[parent::love (Română)]] |
* [[Tutorial:Physics]] | * [[Tutorial:Physics]] | ||
* [[Tutorial:PhysicsCollisionCallbacks]] | * [[Tutorial:PhysicsCollisionCallbacks]] |
Latest revision as of 13:39, 15 July 2017
Poate simula fizică a corpurilor 2D rigide într-o manieră realistică. Modulul acesta e bazat pe Box2D, și acest API încearca să fie echivalent cu Box2D 2.3.0 API pe cât de mult posibil
Tipuri
Body | Bodies are objects with velocity and position. | ||
Contact | Contacts are objects created to manage collisions in worlds. | ||
Fixture | Fixtures attach shapes to bodies. | 0.8.0 | |
Joint | Attach multiple bodies together to interact in unique ways. | ||
Shape | Shapes are objects used to control mass and collisions. | ||
World | A world is an object that contains all bodies and joints. |
Funcții
love.physics.getDistance | Returns the two closest points between two fixtures and their distance. | 0.8.0 | |
love.physics.getMeter | Returns the meter scale factor. | 0.8.0 | |
love.physics.newBody | Creates a new body. | ||
love.physics.newChainShape | Creates a new ChainShape. | 0.8.0 | |
love.physics.newCircleShape | Creates a new CircleShape. | ||
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. | ||
love.physics.newEdgeShape | Creates a new EdgeShape. | 0.8.0 | |
love.physics.newFixture | Creates and attaches a fixture. | 0.8.0 | |
love.physics.newFrictionJoint | A FrictionJoint applies friction to a body. | 0.8.0 | |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. | ||
love.physics.newMotorJoint | Creates a joint between two bodies which controls the relative motion between them. | 0.9.0 | |
love.physics.newMouseJoint | Create a joint between a body and the mouse. | ||
love.physics.newPolygonShape | Creates a new PolygonShape. | ||
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. | ||
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. | ||
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. | ||
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. | ||
love.physics.newRopeJoint | Creates a joint between two bodies that enforces a max distance between them. | 0.8.0 | |
love.physics.newWeldJoint | A WeldJoint essentially glues two bodies together. | 0.8.0 | |
love.physics.newWheelJoint | Creates a wheel joint. | 0.8.0 | |
love.physics.newWorld | Creates a new World. | ||
love.physics.setMeter | Sets the meter scale factor. | 0.8.0 |
Enumerații
BodyType | The types of a Body. | ||
JointType | Different types of joints. | ||
ShapeType | The different types of Shapes, as returned by Shape:getType. |
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