Difference between revisions of "love.event.push"
(love.event uses Variant, and doesn't accept all types) |
(Updated page to account the two parameter slots added because of touch events in 0.10.0.) |
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.event.push( | + | love.event.push( n, a, b, c, d, e, f ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
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{{param|Variant|d (nil)|Fourth event argument.}} | {{param|Variant|d (nil)|Fourth event argument.}} | ||
|080}} | |080}} | ||
+ | {{New_feature|0.10.0| | ||
+ | {{param|Variant|e (nil)|Fifth event argument.}} | ||
+ | {{param|Variant|f (nil)|Sixth event argument.}} | ||
+ | |100}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Revision as of 15:05, 21 June 2017
Adds an event to the event queue.
Contents
Function
Synopsis
love.event.push( n, a, b, c, d, e, f )
Arguments
Event e
- The name of the event.
Variant a (nil)
- First event argument.
Variant b (nil)
- Second event argument.
Variant c (nil)
- Third event argument.
Available since LÖVE 0.8.0
Variant d (nil)
- Fourth event argument.
Available since LÖVE 0.10.0
Returns
Nothing.
Examples
Quitting a game in 0.8.0
function love.keypressed(k)
if k == 'escape' then
love.event.push('quit') -- Quit the game.
end
end
Quitting a game in 0.7.2
function love.keypressed(k)
if k == 'escape' then
love.event.push('q') -- Quit the game.
end
end
See Also
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