Difference between revisions of "BufferDataUsage"

m
m
Line 2: Line 2:
 
Usage hints for [[SpriteBatch]]es and [[Mesh]]es to optimize data storage and access.
 
Usage hints for [[SpriteBatch]]es and [[Mesh]]es to optimize data storage and access.
 
== Constants ==
 
== Constants ==
;dynamic: The object's data will change repeatedly during its lifetime.  
+
;dynamic: The object's data will change occasionally during its lifetime.  
 
;static: The object will not be modified after initial sprites or vertices are added.
 
;static: The object will not be modified after initial sprites or vertices are added.
 
;stream: The object data will always change between draws.
 
;stream: The object data will always change between draws.

Revision as of 16:02, 19 December 2016

Available since LÖVE 0.8.0
This enum is not supported in earlier versions.

Usage hints for SpriteBatches and Meshes to optimize data storage and access.

Constants

dynamic
The object's data will change occasionally during its lifetime.
static
The object will not be modified after initial sprites or vertices are added.
stream
The object data will always change between draws.

See Also


Other Languages