Difference between revisions of "Mesh:getVertices"
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Gets all the vertices in the Mesh. | Gets all the vertices in the Mesh. | ||
Latest revision as of 16:34, 27 December 2015
Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 |
Use Mesh:getVertex in a loop instead. |
Gets all the vertices in the Mesh.
Function
Synopsis
vertices = Mesh:getVertices( )
Arguments
None.
Returns
table vertices
- The table filled with vertex information tables for each vertex as follows:
number [1]
- The position of the vertex on the x-axis.
number [2]
- The position of the vertex on the y-axis.
number [3]
- The horizontal component of the texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see WrapMode.)
number [4]
- The vertical component of the texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see WrapMode.)
number [5] (255)
- The red color component.
number [6] (255)
- The green color component.
number [7] (255)
- The blue color component.
number [8] (255)
- The alpha color component.
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