Difference between revisions of "BufferDataUsage"
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{{newin|[[0.8.0]]|080|type=enum}} | {{newin|[[0.8.0]]|080|type=enum}} | ||
− | Usage hints for [[SpriteBatch]]es to optimize | + | Usage hints for [[SpriteBatch]]es and [[Mesh]]es to optimize data storage and access. |
== Constants == | == Constants == | ||
− | ;dynamic: The | + | ;dynamic: The object's data will change repeatedly during its lifetime. |
− | ;static: The | + | ;static: The object will not be modified after initial sprites or vertices are added. |
− | ;stream: The | + | ;stream: The object data will always change between draws. |
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] | ||
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* [[parent::SpriteBatch]] | * [[parent::SpriteBatch]] | ||
[[Category:Enums]] | [[Category:Enums]] | ||
− | {{#set:Description=Usage hints for | + | {{#set:Description=Usage hints for [[SpriteBatch]]es and [[Mesh]]es.}} |
{{#set:Since=080}} | {{#set:Since=080}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|SpriteBatchUsage}} | {{i18n|SpriteBatchUsage}} |
Revision as of 00:05, 20 December 2015
Available since LÖVE 0.8.0 |
This enum is not supported in earlier versions. |
Usage hints for SpriteBatches and Meshes to optimize data storage and access.
Constants
- dynamic
- The object's data will change repeatedly during its lifetime.
- static
- The object will not be modified after initial sprites or vertices are added.
- stream
- The object data will always change between draws.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info