Difference between revisions of "BufferDataUsage"
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{{newin|[[0.8.0]]|080|type=enum}} | {{newin|[[0.8.0]]|080|type=enum}} | ||
− | Usage hints for [[SpriteBatch]]es to optimize sprite data storage | + | Usage hints for [[SpriteBatch]]es to optimize sprite data storage. |
== Constants == | == Constants == | ||
;dynamic: The SpriteBatch data will change repeatedly during its lifetime. | ;dynamic: The SpriteBatch data will change repeatedly during its lifetime. |
Revision as of 03:54, 15 December 2015
Available since LÖVE 0.8.0 |
This enum is not supported in earlier versions. |
Usage hints for SpriteBatches to optimize sprite data storage.
Constants
- dynamic
- The SpriteBatch data will change repeatedly during its lifetime.
- static
- The SpriteBatch will not be modified after initial sprites are added.
- stream
- The SpriteBatch data will always change between draws.
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