Difference between revisions of "Joystick:getGamepadMapping"
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* [[Joystick:isGamepadDown]] | * [[Joystick:isGamepadDown]] | ||
* [[Joystick:getGamepadAxis]] | * [[Joystick:getGamepadAxis]] | ||
+ | * [[love.joystick.setGamepadMapping]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Gets the button, axis or hat that a virtual gamepad input is bound to.}} | {{#set:Description=Gets the button, axis or hat that a virtual gamepad input is bound to.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Joystick:getGamepadMapping}} | {{i18n|Joystick:getGamepadMapping}} |
Revision as of 02:39, 31 August 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the button, axis or hat that a virtual gamepad input is bound to.
Contents
Function
Synopsis
inputtype, inputindex, hatdirection = Joystick:getGamepadMapping( axis )
Arguments
GamepadAxis axis
- The virtual gamepad axis to get the binding for.
Returns
JoystickInputType inputtype
- The type of input the virtual gamepad axis is bound to.
number inputindex
- The index of the Joystick's button, axis or hat that the virtual gamepad axis is bound to.
JoystickHat hatdirection (nil)
- The direction of the hat, if the virtual gamepad axis is bound to a hat. nil otherwise.
Notes
Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad axis is not bound to a Joystick input.
Function
Synopsis
inputtype, inputindex, hatdirection = Joystick:getGamepadMapping( button )
Arguments
GamepadButton button
- The virtual gamepad button to get the binding for.
Returns
JoystickInputType inputtype
- The type of input the virtual gamepad button is bound to.
number inputindex
- The index of the Joystick's button, axis or hat that the virtual gamepad button is bound to.
JoystickHat hatdirection (nil)
- The direction of the hat, if the virtual gamepad button is bound to a hat. nil otherwise.
Notes
Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad button is not bound to a Joystick input.
Notes
The physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.
See Also
- Joystick
- Joystick:isGamepad
- Joystick:isGamepadDown
- Joystick:getGamepadAxis
- love.joystick.setGamepadMapping
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