Difference between revisions of "Joystick:getGamepadMapping"
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=== Notes === | === Notes === | ||
Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad button is not bound to a Joystick input. | Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad button is not bound to a Joystick input. | ||
+ | |||
+ | == Notes == | ||
+ | The physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller. | ||
+ | |||
+ | [[File:360_controller.png]] | ||
== See Also == | == See Also == |
Revision as of 20:49, 30 August 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the button, axis or hat that a virtual gamepad input is bound to.
Contents
Function
Synopsis
inputtype, inputindex, hatdirection = Joystick:getGamepadMapping( axis )
Arguments
GamepadAxis axis
- The virtual gamepad axis to get the binding for.
Returns
JoystickInputType inputtype
- The type of input the virtual gamepad axis is bound to.
number inputindex
- The index of the Joystick's button, axis or hat that the virtual gamepad axis is bound to.
JoystickHat hatdirection (nil)
- The direction of the hat, if the virtual gamepad axis is bound to a hat. nil otherwise.
Notes
Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad axis is not bound to a Joystick input.
Function
Synopsis
inputtype, inputindex, hatdirection = Joystick:getGamepadMapping( button )
Arguments
GamepadButton button
- The virtual gamepad button to get the binding for.
Returns
JoystickInputType inputtype
- The type of input the virtual gamepad button is bound to.
number inputindex
- The index of the Joystick's button, axis or hat that the virtual gamepad button is bound to.
JoystickHat hatdirection (nil)
- The direction of the hat, if the virtual gamepad button is bound to a hat. nil otherwise.
Notes
Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad button is not bound to a Joystick input.
Notes
The physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.
See Also
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