Difference between revisions of "BufferDataUsage"
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* [[love.graphics.newSpriteBatch]] | * [[love.graphics.newSpriteBatch]] | ||
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[[Category:Enums]] | [[Category:Enums]] | ||
{{#set:Description=Usage hints for SpriteBatches.}} | {{#set:Description=Usage hints for SpriteBatches.}} |
Revision as of 18:40, 16 August 2013
Available since LÖVE 0.8.0 |
This enum is not supported in earlier versions. |
Usage hints for SpriteBatches to optimize sprite data storage on the GPU.
Constants
- dynamic
- The SpriteBatch data will change repeatedly during its lifetime.
- static
- The SpriteBatch will not be modified after initial sprites are added.
- stream
- The SpriteBatch data will always change between draws.
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