Difference between revisions of "love.graphics.draw"
(order of scaling & shearing vs rotation noted) |
Mcjohnalds45 (talk | contribs) (Added an example) |
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− | + | Draw a Quad with the specified Image on screen. | |
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== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.graphics. | + | love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy, kx, ky ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param| | + | {{param|Image|image|An image to texture the quad with.}} |
− | {{param|number|x | + | {{param|Quad|quad|The quad to draw on screen.}} |
− | {{param|number|y | + | {{param|number|x|The position to draw the object (x-axis).}} |
+ | {{param|number|y|The position to draw the object (y-axis).}} | ||
{{param|number|r (0)|Orientation (radians).}} | {{param|number|r (0)|Orientation (radians).}} | ||
{{param|number|sx (1)|Scale factor (x-axis).}} | {{param|number|sx (1)|Scale factor (x-axis).}} | ||
Line 28: | Line 21: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
− | == | + | == Function == |
− | === | + | === Synopsis === |
<source lang="lua"> | <source lang="lua"> | ||
− | + | love.graphics.drawq( canvas, quad, x, y, r, sx, sy, ox, oy, kx, ky ) | |
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</source> | </source> | ||
− | === Draw an image (the [https://love2d.org/w/images/c/c3/Resource-HamsterBall.png Hamster Ball]) | + | === Arguments === |
+ | {{param|Canvas|canvas|A canvas to texture the quad with.}} | ||
+ | {{param|Quad|quad|The quad to draw on screen.}} | ||
+ | {{param|number|x|The position to draw the object (x-axis).}} | ||
+ | {{param|number|y|The position to draw the object (y-axis).}} | ||
+ | {{param|number|r (0)|Orientation (radians).}} | ||
+ | {{param|number|sx (1)|Scale factor (x-axis).}} | ||
+ | {{param|number|sy (sx)|Scale factor (y-axis).}} | ||
+ | {{param|number|ox (0)|Origin offset (x-axis).}} | ||
+ | {{param|number|oy (0)|Origin offset (y-axis).}} | ||
+ | {{New feature|0.8.0| | ||
+ | {{param|number|kx (0)|Shearing factor (x-axis).}} | ||
+ | {{param|number|ky (0)|Shearing factor (y-axis).}} | ||
+ | |080}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | == Examples == | ||
+ | === Draw the top half of an image (the [https://love2d.org/w/images/c/c3/Resource-HamsterBall.png Hamster Ball]) at 100 by 100 pixels. === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | image = love.graphics.newImage("hamster.png") | |
− | + | quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight()) | |
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function love.draw() | function love.draw() | ||
− | + | love.graphics.drawq(image, quad, 100, 100) | |
end | end | ||
</source> | </source> | ||
− | + | == Changelog == | |
+ | {{Changelog/header}} | ||
+ | {{Changelog/item|0.8.0|Added shearing factors ''kx'' and ''ky''}} | ||
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] | ||
+ | * [[love.graphics.draw]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Sub-Category::Drawing| ]] | [[Sub-Category::Drawing| ]] | ||
− | {{#set:Description= | + | {{#set:Description=Draw a Quad with the specified Image on screen.}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
− | {{i18n|love.graphics. | + | {{i18n|love.graphics.drawq}} |
Revision as of 06:37, 14 June 2013
Draw a Quad with the specified Image on screen.
Contents
Function
Synopsis
love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Image image
- An image to texture the quad with.
Quad quad
- The quad to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
Function
Synopsis
love.graphics.drawq( canvas, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Canvas canvas
- A canvas to texture the quad with.
Quad quad
- The quad to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
Examples
Draw the top half of an image (the Hamster Ball) at 100 by 100 pixels.
image = love.graphics.newImage("hamster.png")
quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight())
function love.draw()
love.graphics.drawq(image, quad, 100, 100)
end
Changelog
Version | Description |
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0.8.0 | Added shearing factors kx and ky |
See Also
Other Languages
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日本語 –
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More info