Difference between revisions of "Shape:setSensor"
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− | + | {{oldin|[[0.8.0]]|080|type=function}} | |
− | + | Sets whether this shape should act as a sensor. | |
+ | Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point). | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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* [[parent::Shape]] | * [[parent::Shape]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Sets whether this shape should act as a sensor.}} |
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|Shape:setSensor}} |
Latest revision as of 17:52, 29 May 2013
Removed in LÖVE 0.8.0 |
This function is not supported in that and later versions. |
Sets whether this shape should act as a sensor. Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point).
Function
Synopsis
Shape:setSensor( sensor )
Arguments
boolean sensor
- True for sensor, false otherwise.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info