love.joystick.getGamepadMappingString
Available since LÖVE 11.3 |
This function is not supported in earlier versions. |
Gets the full gamepad mapping string of the Joysticks which have the given GUID, or nil if the GUID isn't recognized as a gamepad.
The mapping string contains binding information used to map the Joystick's buttons an axes to the standard gamepad layout, and can be used later with love.joystick.loadGamepadMappings.
Contents
Function
Synopsis
mappingstring = love.joystick.getGamepadMappingString( guid )
Arguments
Returns
string mappingstring (nil)
- A string containing the Joystick's gamepad mappings, or nil if the GUID is not recognized as a gamepad.
Example: print the MRU gamepad name
Track the most recently used gamepad and print its name when it changes.
local active_joystick
function love.gamepadpressed(joystick, button)
if joystick == active_joystick then
return
end
active_joystick = joystick
-- Pull out the second column from the csv string.
local name = joystick:getGamepadMappingString():match("^%x*,(.-),")
if not name or name:len() < 3 then
-- Names like "*" are not useful, so fall back to device name.
name = joystick:getName()
end
local index = joystick:getConnectedIndex()
print(string.format("Changing primary gamepad to #%d '%s'.", index, name))
end
See Also
- love.joystick
- Joystick:getGamepadMappingString
- Joystick:isGamepad
- love.joystick.loadGamepadMappings
- love.joystick.saveGamepadMappings
- love.joystick.setGamepadMapping
- Joystick:getGamepadMapping
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