User:Zorg/Manual:Audio/6
Example 6 - positional audio Distance Model love.audio.getDistanceModel these functions are either global, love.audio.getDopplerScale love.audio.setDistanceModel love.audio.setDopplerScale love.audio.getOrientation or they relate to -the listener- love.audio.getPosition love.audio.getVelocity love.audio.setOrientation love.audio.setPosition love.audio.setVelocity Source:getChannels positional audio works only with mono sources Source:setRelative absolute sources are affected by the listener position Source:isRelative
Source:setPosition Source:setVelocity Source:setAttenuationDistances Source:setVolumeLimits Source:setCone Source:setDirection Source:setRolloff
Source:getPosition Source:getVelocity Source:getAttenuationDistances Source:getVolumeLimits Source:getCone Source:getDirection Source:getRolloff
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