Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Source:rewind (Español) + (Rebobina una fuente.)
- Thread:demand (Português) + (Recebe uma mensagem de um thread. Caso não exista mensagem, fica aguardando antes de retornar.)
- Thread:peek (Português) + (Recebe uma mensagem do thread, mas não retira da fila de mensagens.)
- Thread:receive (Português) + (Recebe uma mensagem do thread.)
- Channel:peek + (Receive a message from a thread Channel, but leave it in the queue.)
- Thread:peek + (Receive a message from a thread, but leave it in the message box.)
- Thread:receive + (Receive a message from a thread.)
- Thread:demand + (Receive a message from a thread. Wait for the message to exist before returning.)
- ServerObject:receive + (Receive data from client(s).)
- ClientObject:receive + (Receive data from the server.)
- Framebuffer:renderTo (Português) + (Rederiza para o [[Framebuffer (Português)]] usando uma função.)
- love.graphics.scale (Português) + (Redimensiona o sistema de coordenadas em duas dimensões.)
- love.graphics.origin (Português) + (Reinicia a transformação de coordenadas atual.)
- love.graphics.reset (Português) + (Reinicia as configurações gráficas atuais.)
- ParticleSystem:reset (Português) + (Reinicializa o emissor de partículas, removendo qualquer partícula existente e apagando o contador de tempo de vida.)
- InvaderGame + (Reinvention of Vertical Shoot-em-up Game.)
- cock.reloadJoysticks + (Reloads joysticks.)
- (Image):refresh + (Reloads the Image's contents from the ImageData or CompressedData used to create the image.)
- VideoStream:rewind (Français) + (Rembobine un flux vidéo.)
- ParticleSystem:reset (Français) + (Remet à zéro l'émetteur de particule, supprime toutes particules existantes et remet à zéro le compteur de durée de vie.)
- love.graphics.origin (Français) + (Remet à zéro la transformation de coordonnées actuelle.)
- SpriteBatch:clear (Português) + (Remove todos as entidades gráficas de um buffer.)
- love.filesystem.remove (Português) + (Remove um arquivo (ou diretório).)
- love.filesystem.remove + (Removes a file (or directory).)
- Mesh:detachAttribute + (Removes a previously [[Mesh:attachAttribute|attached]] vertex attribute from this Mesh.)
- SpriteBatch:clear + (Removes all sprites from the buffer.)
- BezierCurve:removeControlPoint + (Removes the specified control point.)
- BezierCurve:removeControlPoint (Français) + (Removes the specified control point.)
- Text:setFont (Français) + (Remplace la [[Font (Français)|Fonte]] utilisée pour le texte.)
- Text:setf (Français) + (Remplace le contenu d'un objet Text par une nouvelle châine de caractère formatée.)
- Text:set (Français) + (Remplace le contenu de l'objet Text par une chaîne de caractères non formatée.)
- love.graphics.replaceTransform (Français) + (Remplace les coordonnées de transformation actuelles par l'objet [[Transform (Français)|Transform]] donné.)
- Mesh:setVertices (Français) + (Remplace une suite de vecteurs dans le [[Mesh (Français)|maillage]] par des nouveaux.)
- love.graphics.flushBatch (Français) + (Rend immédiatement toute macro (batch) de traçage automatique en attente.)
- love.window.maximize (Français) + (Rend la fenêtre la plus large possible.)
- Canvas:renderTo + (Render to a Canvas using a function.)
- Canvas:renderTo (Français) + (Render to a Canvas using a function.)
- Framebuffer:renderTo + (Render to a framebuffer using a function.)
- Texture:renderTo + (Render to the [[Texture]] using a function.)
- Framebuffer (Português) + (Renderização fora da tela.)
- Canvas (Français) + (Rendu d'image hors écran.)
- love.graphics.getCanvas (Français) + (Renvoie le [[Canvas]] cible actuel.)
- Texture:replacePixels + (Replace the contents of a Texture with the contents of the given [[ImageData]].)
- (Image):replacePixels + (Replace the contents of an Image.)
- Mesh:setVertices + (Replaces a range of vertices in the Mesh with new ones.)
- ByteData:setString + (Replaces all or part of the ByteData's memory with the contents of a string.)
- Text:setFont + (Replaces the [[Font]] used with the text.)
- Text:setf + (Replaces the contents of the Text object with a new formatted string.)
- Text:set + (Replaces the contents of the Text object with a new string.)
- love.graphics.replaceTransform + (Replaces the current coordinate transformation with the given [[Transform]] object.)
- SpriteBatch:setImage + (Replaces the image used for the sprites.)
- File (Português) + (Representa um arquivo no sistema de arquivos.)