Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- socket + (Module for HTTP, TCP, and UDP networking.)
- tile-collider + (Module for resolving tile collisions (+slopes))
- love.sound (Tiếng Việt) + (Module này đảm nhiệm việc giải mã các file tiếng động.)
- socket (Français) + (Module pour opérations réseau en HTTP, TCP et UDP.)
- love (Tiếng Việt) + (Module tên "root" chứa tất cả những module khác.)
- love (Română) + (Modulul rădăcină, cel care conține toate celelalte module.)
- love.filesystem.mount (Português) + (Monta um arquivo zip ou uma pasta no diretório de escrita do jogo para leitura.)
- love.filesystem.mount (Français) + (Monte un fichier zip ou un dossier dans le répertoire de sauvegarde du jeu pour lecture.)
- Super Sun Showdown + (Monty Python-esque game sequence with multiple endings)
- Autumn + (More than a game, Autumn is a relaxing place for spiritual learning and growth with a soothing atmosphere.)
- love.graphics.present (Português) + (Mostra os resultados de operações de desenho na tela.)
- love.filesystem.mountFullPath + (Mounts a full platform-dependent path to a zip file or folder for reading or writing in love.filesystem.)
- love.filesystem.mount + (Mounts a zip file or folder in the game's save directory for reading.)
- MouseConstant + (Mouse buttons.)
- BezierCurve:translate + (Move the Bézier curve.)
- BezierCurve:translate (Français) + (Move the Bézier curve.)
- ParticleSystem:moveTo + (Moves the position of the emitter.)
- Mr. Rescue (日本語) + (Mr. Rescue (ミスター・レスキュー) はビルヂング火災から民間人を避難させることを目的とした2Dアクション・アーケード・ゲームです。)
- Mr. Rescue + (Mr. Rescue is an arcade styled 2d action game centered around evacuating civilians from burning buildings.)
- Noobhub + (Multiplayer and network messaging)
- lua-enet + (Multiplayer networking module for games.)
- LalaLove + (Music Game.)
- love (Português) + (Módulo principal que contem todos os outros módulos.)
- World (Tiếng Việt) + (Môi trường (World) là một đối tượng chứa tất cả vật thể và khớp nối.)
- Event (Deutsch) + (Mögliche Argumente für [[love.event.push (Deutsch)|love.event.push]] und dergleichen.)
- (File):open (Tiếng Việt) + (Mở file để ghi, đọc, hoặc ghi bổ sung.)
- Metanet Hunter (日本語) + (NEO NEKUZEN により公開されたレトロゲーム風の 2D アクションゲームであり、多数のレベルによる懐かしいレトロアーケードアクションゲームです。)
- Object (Slovenský) + (Nadtrieda všetkých typov LÖVE.)
- Object (Česky) + (Nadtřída všech typů v LÖVE.)
- love.system.setClipboardText (Slovenský) + (Nastaví text v schránke.)
- love.setDeprecationOutput (Slovenský) + (Nastaví či má LÖVE zobrazovať varovania o používaní zastaraných funkcií.)
- love.graphics.clear (Français) + (Nettoie l'écran ou le [[Canvas (Français)|Canvas]] actif dans la couleur spécifiée.)
- love.event.clear (Français) + (Nettoie la file d'attente d’évènements.)
- Object:release (Polski) + (Niszczy referencję do obiektu Lua.)
- SpriteBatchUsage (Deutsch) + (Nutzungshinweise für [[SpriteBatch (Deutsch)|SpriteBatches]].)
- LineStyle (Português) + (O estilo com o qual as linhas são desenhadas.)
- Luaoop + (OOP (Object Oriented Programming) class-based library)
- GlyphData (Polski) + (Obiekt GlyphData reprezentuje znaki czcionki, które można rysować)
- FontData (Polski) + (Obiekt typu FontData reprezentuje czcionkę)
- Transform + (Object containing a coordinate system transformation.)
- lol.lua + (Object prototyping library for Lua.)
- MiddleClass + (Object-orientation for Lua)
- Image (Indonesia) + (Objek gambar yang bisa dimunculkan di layar.)
- ByteData (Français) + (Objet de données contenant des octets arbitraires dans une mémoire continue.)
- uLove Compliance conf.lua + (Obsolete conf.lua spec for uLove compliance.)
- TiledMapLoader + (Obsolete loader for Tiled (mapeditor) map files.)
- RecordingDevice:isRecording (Español) + (Obtiene el dispositivo que esté actualmente grabando.)
- love.audio.getDopplerScale (Español) + (Obtiene el factor de escala global para efectos doppler.)
- RecordingDevice:getName (Español) + (Obtiene el nombre del dispositivo de grabación.)
- love.audio.getActiveSourceCount (Español) + (Obtiene el número actual de fuentes de reproducción simultáneas.)
- love.audio.getNumSources (Español) + (Obtiene el número actual de fuentes reproduciendose en simultáneo.)