Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Texture:getMipmapCount + (Gets the number of mipmaps contained in the Texture.)
- ParticleSystem:getCount + (Gets the number of particles that are currently in the system.)
- RecordingDevice:getSampleRate + (Gets the number of samples per second currently being recorded.)
- SpriteBatch:getCount + (Gets the number of sprites currently in the SpriteBatch.)
- love.graphics.getSupported + (Gets the optional graphics features and whether they're supported.)
- (Image):getData + (Gets the original [[ImageData]] or [[CompressedData]] used to create the Image.)
- ParticleSystem:getOffset + (Gets the particle image's draw offset.)
- Canvas:getPixel + (Gets the pixel at the specified position in a Canvas.)
- Joystick:getPlayerIndex + (Gets the player index of this Joystick. This corresponds to an indicator light on many common gamepads.)
- Source:getPosition + (Gets the position of the Source.)
- ParticleSystem:getPosition + (Gets the position of the emitter.)
- love.window.getPosition + (Gets the position of the window on the screen.)
- Mesh:getVertexAttribute + (Gets the properties of a specific attribute within a vertex in the Mesh.)
- Mesh:getVertex + (Gets the properties of a vertex in the Mesh.)
- ParticleSystem:getRadialAcceleration + (Gets the radial acceleration (away from the emitter).)
- CircleShape:getRadius + (Gets the radius of the circle shape.)
- Shape:getRadius + (Gets the radius of the shape.)
- Mesh:getDrawRange + (Gets the range of vertices used when drawing the Mesh.)
- Source:getAttenuationDistances + (Gets the reference and maximum attenuation distances of the Source.)
- RevoluteJoint:getReferenceAngle + (Gets the reference angle.)
- PrismaticJoint:getReferenceAngle + (Gets the reference angle.)
- WeldJoint:getReferenceAngle + (Gets the reference angle.)
- DistanceJoint:getFrequency + (Gets the response speed.)
- Shape:getRestitution + (Gets the restitution of this shape.)
- ParticleSystem:getRotation + (Gets the rotation of the image upon particle creation (in radians).)
- Body:getInertia + (Gets the rotational inertia of the body.)
- Video:getFilter + (Gets the scaling filters used when drawing the Video.)
- love.math.getRandomSeed + (Gets the seed of the random number generator.)
- RandomGenerator:getSeed + (Gets the seed of the random number generator.)
- love.audio.getEffect + (Gets the settings associated with an effect.)
- love.filesystem.getSize + (Gets the size in bytes of a file.)
- love.data.getPackedSize + (Gets the size in bytes that a given format used with [[love.data.pack]] will use.)
- GraphicsBuffer:getElementStride + (Gets the size in bytes used by one array element of this GraphicsBuffer.)
- ParticleSystem:getSizes + (Gets the sizes of the particle over its lifetime.)
- World:isSleepingAllowed + (Gets the sleep behaviour of the world.)
- ParticleSystem:getSpeed + (Gets the speed of the particles.)
- ParticleSystem:getSpin + (Gets the spin of the sprite.)
- love.graphics.getSystemLimit + (Gets the system-dependent maximum value for a love.graphics feature.)
- love.graphics.getSystemLimits + (Gets the system-dependent maximum values for love.graphics features.)
- ParticleSystem:getTangentialAcceleration + (Gets the tangential acceleration (acceleration perpendicular to the particle's direction).)
- MotorJoint:getAngularOffset + (Gets the target angular offset between the two Bodies the Joint is attached to.)
- MotorJoint:getLinearOffset + (Gets the target linear offset between the two Bodies the Joint is attached to.)
- MouseJoint:getTarget + (Gets the target point.)
- SpriteBatch:getTexture + (Gets the texture ([[Image]] or [[Canvas]]) used by the SpriteBatch.)
- ParticleSystem:getTexture + (Gets the texture ([[Image]] or [[Canvas]]) used for the particles.)
- Mesh:getTexture + (Gets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.)
- Canvas:getFormat + (Gets the texture format of the Canvas.)
- GraphicsBuffer:getElementCount + (Gets the total number of array elements in this GraphicsBuffer.)
- Mesh:getVertexCount + (Gets the total number of vertices in the Mesh.)
- GraphicsBuffer:getSize + (Gets the total size in bytes of the GraphicsBuffer's contents.)
- Contact:getFixtures + (Gets the two [[Fixture]]s that hold the shapes that are in contact.)