Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Komoplode + (A simple chain reaction game)
- babel + (A simple library for internationalisation.)
- FPSGraph + (A simple lightweight graphing utility for LOVE)
- StackingSceneMgr + (A simple scene manager, scenes are lua files.)
- SoundManager + (A simple sound manager with support for playing both sound effects and music playlists.)
- TLbind + (A simple system for creating professional control schemes)
- TransitionMgr + (A simple transition manager, transitions are just lua files.)
- SQLite3 + (A simple, hassle-free, SQLite3 database solution for Lua.)
- Underlife + (A simulation in entropic oppression.)
- 30log + (A small and effective object-orientation framework in 30 lines)
- Space + (A small space shooter)
- TEsound + (A sound manager that makes it easy to use sound and music)
- uLove + (A standard minimal subset of features to ease porting to constrained platforms)
- Zoetrope + (A starter kit for LÖVE, including sprites, collisions, maps, and debugging.)
- Stateswitcher + (A state switcher library based on files (one file=one state).)
- LineStippleSnippet + (A substitute for the setLineStipple function removed in 0.8.0.)
- Data (Português) + (A superclasse de todos os dados.)
- Object (Português) + (A superclasse de todos os tipos do LÖVE.)
- array + (A useful collection of methods to work with Lua tables in an array fashion.)
- Moses + (A utility-belt library for fun and functional programming with Lua)
- Wasx + (A very versatile input manager for LÖVE)
- World + (A world is an object that contains all bodies and joints.)
- Lope2D + (A wrap over Love2D physics engine API. It makes dealing with the physics API easier and faster. It also has water pools simulation.)
- ziplib + (A zipping library for löve)
- LoveAStar + (A* search, written in Lua, for use in LOVE.)
- (File):open (Português) + (Abre um arquivo para escrita, leitura ou acréscimo.)
- love.joystick.open (Português) + (Abre um joystick para ser usado.)
- Body:wakeUp (Português) + (Acorda um Corpo.)
- love.filesystem.append (Português) + (Acrescentar dados a um arquivo existente.)
- Mesh:setAttributeEnabled (Français) + (Active ou désactive un attribut de vecteur spécifique du maillage.)
- TLpath + (Add A* pathfinding to games)
- String exploding + (Add the ability to explode strings. (return them as a table along defined divider substrings))
- SpriteBatch:addq + (Adds a Quad to the batch.)
- SpriteBatch:addLayer + (Adds a sprite to a batch created with an [[TextureType|Array Texture]].)
- SpriteBatch:add + (Adds a sprite to the batch.)
- Text:add + (Adds additional colored text to the Text object at the specified position.)
- Text:addf + (Adds additional formatted / colored text to the Text object at the specified position.)
- String extensions + (Adds additional functions to the string metatable.)
- love.event.push + (Adds an event to the event queue.)
- love.event.pump (Português) + (Adiciona eventos à fila de eventos.)
- SpriteBatch:addq (Português) + (Adiciona um Quad ao lote.)
- love.event.push (Português) + (Adiciona um evento à fila de eventos.)
- SpriteBatch:add (Português) + (Adiciona uma entidade gráfica ao lote.)
- love.timer.sleep (Português) + (Adormece o programa por uma quantidade específica de tempo.)
- love.graphics.present (Français) + (Affiche à l'écran le résultat des opérations de tracé.)
- MatrixLayout (Français) + (Agencement des éléments de la matrice (lignes-majeures ou colonnes-majeures).)
- Thread:wait (Português) + (Aguarda o thread terminar.)
- love.filesystem.append (Français) + (Ajoute des données à un fichier existant.)
- Text:addf (Français) + (Ajoute du texte formaté / coloré, à la position spécifiée, à l'objet Text (texte).)
- SpriteBatch:addLayer (Français) + (Ajoute un sprite au batch créé à l'aide d'un [[TextureType|Tableau de texture]].)
- SpriteBatch:add (Français) + (Ajoute un sprite au batch.)