SoundManager
This is the simple sound manager that's used in bartbes and Nevon's game Volley Brawl.
Copyright (c) 2011, Bart van Strien and Tommy Brunn
All rights reserved.
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soundmanager = {}
soundmanager.queue = {}
soundmanager.playlist = {}
soundmanager.currentsong = -1
local function shuffle(a, b)
return math.random(1, 2) == 1
end
--do the magic
function soundmanager:play(sndData)
--make a source out of the sound data
local src = love.audio.newSource(sndData, "static")
--put it in the queue
table.insert(self.queue, src)
--and play it
love.audio.play(src)
end
--do the music magic
function soundmanager:playMusic(first, ...)
--stop all currently playing music
for i, v in ipairs(self.playlist) do
love.audio.stop(v)
end
--decide if we were passed a table or a vararg,
--and assemble the playlist
if type(first) == "table" then
self.playlist = first
else
self.playlist = {first, ...}
end
self.currentsong = 1
--play
love.audio.play(self.playlist[1])
end
--do some shufflin'
function soundmanager:shuffle(first, ...)
local playlist
if type(first) == "table" then
playlist = first
else
playlist = {first, ...}
end
table.sort(playlist, shuffle)
return unpack(playlist)
end
--update
function soundmanager:update(dt)
--check which sounds in the queue have finished, and remove them
local removelist = {}
for i, v in ipairs(self.queue) do
if v:isStopped() then
table.insert(removelist, i)
end
end
--we can't remove them in the loop, so use another loop
for i, v in ipairs(removelist) do
table.remove(self.queue, v-i+1)
end
--advance the playlist if necessary
if self.currentsong ~= -1 and self.playlist and self.playlist[self.currentsong]:isStopped() then
self.currentsong = self.currentsong + 1
if self.currentsong > #self.playlist then
self.currentsong = 1
end
love.audio.play(self.playlist[self.currentsong])
end
end