Semantic search
Shape | Shapes are objects used to control mass and collisions. |
Shape (Français) | Les Shapes sont des objets pour contrôler les masses et les collisions. |
SoundData | Contains raw audio samples. |
Source | A Source represents audio you can play back. |
SpriteBatch | Store image positions in a buffer, and draw it in one call. |
SpriteBatch (Français) | Stock des positions d'image dans un tampon, puis les trace en un seul appel. |
Text | Drawable text. |
TextBatch | One or more precalculated strings of text stored in a Drawable object. |
Texture | Superclass for drawable objects which represent a texture. |
Thread | A Thread represents a thread. |
Thread:demand | Receive a message from a thread. Wait for the message to exist before returning. |
Thread:get | Get a value. |
Thread:getError | Retrieves the error string from the thread. |
Thread:getKeys | Returns the names of all messages as a table. |
Thread:getName | Get the name of a thread. |
Thread:isRunning | Returns whether the thread is currently running. |
Thread:kill | Forcefully terminate the thread. |
Thread:peek | Receive a message from a thread, but leave it in the message box. |
Thread:receive | Receive a message from a thread. |
Thread:send | Send a message. |
Thread:set | Set a value. |
Thread:start | Starts the thread. |
Thread:wait | Wait for a thread to finish. |
Transform | Object containing a coordinate system transformation. |
Video | A drawable video. |
VideoStream | An object which decodes, streams, and controls Videos. |
WeldJoint | A WeldJoint essentially glues two bodies together. |
WheelJoint | Restricts a point on the second body to a line on the first body. |
World | A world is an object that contains all bodies and joints. |