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ShapeShapes are objects used to control mass and collisions.
Shape (Français)Les Shapes sont des objets pour contrôler les masses et les collisions.
SoundDataContains raw audio samples.
SourceA Source represents audio you can play back.
SpriteBatchStore image positions in a buffer, and draw it in one call.
SpriteBatch (Français)Stock des positions d'image dans un tampon, puis les trace en un seul appel.
TextDrawable text.
TextBatchOne or more precalculated strings of text stored in a Drawable object.
TextureSuperclass for drawable objects which represent a texture.
ThreadA Thread represents a thread.
Thread:demandReceive a message from a thread. Wait for the message to exist before returning.
Thread:getGet a value.
Thread:getErrorRetrieves the error string from the thread.
Thread:getKeysReturns the names of all messages as a table.
Thread:getNameGet the name of a thread.
Thread:isRunningReturns whether the thread is currently running.
Thread:killForcefully terminate the thread.
Thread:peekReceive a message from a thread, but leave it in the message box.
Thread:receiveReceive a message from a thread.
Thread:sendSend a message.
Thread:setSet a value.
Thread:startStarts the thread.
Thread:waitWait for a thread to finish.
TransformObject containing a coordinate system transformation.
VideoA drawable video.
VideoStreamAn object which decodes, streams, and controls Videos.
WeldJointA WeldJoint essentially glues two bodies together.
WheelJointRestricts a point on the second body to a line on the first body.
WorldA world is an object that contains all bodies and joints.