Semantic search

Object:releaseImmediately destroys the object's Lua reference.
Object:typeGets the type of the object as a string.
Object:typeOfChecks whether an object is of a certain type.
ParticleSystemUsed to create cool effects, like fire.
PixelEffectPixel shader effect.
PolygonShapePolygon is a convex polygon with up to 8 sides.
PrismaticJointRestricts relative motion between Bodies to one shared axis.
PulleyJointAllows you to simulate bodies connected through pulleys.
QuadA quadrilateral with texture coordinate information.
RandomGeneratorA random number generation object which has its own random state.
RasterizerA Rasterizer represents font data and glyphs.
RecordingDeviceRepresents an audio input device capable of recording sounds.
RevoluteJointAllow two Bodies to revolve around a shared point.
RopeJointEnforces a maximum distance between two points on two bodies.
ShaderShader effect.
ShapeShapes are objects used to control mass and collisions.
Shape (Français)Les Shapes sont des objets pour contrôler les masses et les collisions.
SoundDataContains raw audio samples.
SourceA Source represents audio you can play back.
SpriteBatchStore image positions in a buffer, and draw it in one call.
SpriteBatch (Français)Stock des positions d'image dans un tampon, puis les trace en un seul appel.
TextDrawable text.
TextBatchOne or more precalculated strings of text stored in a Drawable object.
TextureSuperclass for drawable objects which represent a texture.
ThreadA Thread represents a thread.
TransformObject containing a coordinate system transformation.
VideoA drawable video.
VideoStreamAn object which decodes, streams, and controls Videos.
WeldJointA WeldJoint essentially glues two bodies together.
WheelJointRestricts a point on the second body to a line on the first body.
WorldA world is an object that contains all bodies and joints.