Semantic search
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
Quad | A quadrilateral with texture coordinate information. |
RandomGenerator | A random number generation object which has its own random state. |
Rasterizer | A Rasterizer represents font data and glyphs. |
RecordingDevice | Represents an audio input device capable of recording sounds. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
RopeJoint | Enforces a maximum distance between two points on two bodies. |
Shader | Shader effect. |
Shape | Shapes are objects used to control mass and collisions. |
Shape (Français) | Les Shapes sont des objets pour contrôler les masses et les collisions. |
SoundData | Contains raw audio samples. |
Source | A Source represents audio you can play back. |
SpriteBatch | Store image positions in a buffer, and draw it in one call. |
SpriteBatch (Français) | Stock des positions d'image dans un tampon, puis les trace en un seul appel. |
Text | Drawable text. |
TextBatch | One or more precalculated strings of text stored in a Drawable object. |
Texture | Superclass for drawable objects which represent a texture. |
Thread | A Thread represents a thread. |
Transform | Object containing a coordinate system transformation. |
Video | A drawable video. |
VideoStream | An object which decodes, streams, and controls Videos. |
WeldJoint | A WeldJoint essentially glues two bodies together. |
WheelJoint | Restricts a point on the second body to a line on the first body. |
World | A world is an object that contains all bodies and joints. |